Toxigenicpoem
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« Reply #15 on: November 08, 2006, 02:24:45 AM » |
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Besides, making use of that ram is no simple task. It took DSlinux forever to do. They figured out how to do it, so it would be a simple cut and paste for other programers, right? Wow I would hope so, I mean this is C++ programming after all right? :-D
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Hi
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« Reply #16 on: November 08, 2006, 10:59:57 PM » |
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As I said, I'm not a programmer, but since DSlinux is an OPERATING SYSTEM, I'd think it's diffren't from other apps. I don't think you can cut and paste from the sorce code in windows to the sorce code in a program without MAGOR changes.
Of corse, this is just a guess.
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Toxigenicpoem
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« Reply #17 on: November 10, 2006, 12:36:55 AM » |
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The code should be using NDS hardware routines, and therefore the code should be copy/paste. Esp if it is a C++ function.
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SynGamer
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« Reply #18 on: November 25, 2006, 08:28:33 AM » |
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Any new development on this?
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Hi
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« Reply #19 on: November 27, 2006, 10:56:31 PM » |
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NO WAY! I was JUST ABOUT to ask that question.
YOU STOLE MY QUESTION!
NO FAIR!
:cry: MOMMY, :cry: I WANTED TO ASK HIM THAT QUESTION :cry:
ITS NOT FAIR MOMMY :cry: IT'S NOT FAIR!!! :cry: :cry: :cry:
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Guest
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« Reply #20 on: January 07, 2007, 09:04:34 PM » |
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NOT HERE!
-sneef
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1NOOB
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« Reply #21 on: January 07, 2007, 09:22:24 PM » |
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I'm shocked! DELETED -sneef why i dont trust this ...really...i dont this site ask you to download ''Video ActiveX Object" when i type this on google i got just some forum with virus related problem...
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dantheman
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« Reply #22 on: January 12, 2007, 10:44:27 PM » |
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To answer a question posed earlier in the thread, no, you can't just copy and paste the DSLinux code for accessing the RAM, because as an operating system it is structured much differantly than most normal homebrew. Heck, normal homebrew has been able to do it for ages. Moonshell uses it for decoding very large JPEGs. It's just a matter of initiating the magic unlock sequence and then writing to it. The problem is that you cannot use 8 bit writes when doing this. Homebrew developers can simply avoid using them, but it was very difficult to modify DSLinux so that it wouldn't do that.
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felix
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« Reply #23 on: January 14, 2007, 06:43:00 AM » |
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You could always set up a bounty to encourage developers if you want progress...
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size=8]DS3, FM7, SCmSD1.80/2.60, WRT54GL with Tomato Firmware[/size]
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punkrockguy318
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« Reply #24 on: June 26, 2007, 05:41:59 PM » |
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This is highly doubtful. The firefox on my current machine is using 30 MB of RAM (however this can skyrocket to above 256MB), and the DS only has 4 MB of RAM. If you want a browser ported to the DS, something lighterweight ( http://links.sourceforge.net/) or geared towards embedded devices ( http://www.opera.com/) would be better. However, there is no source code available for opera so that's not really an option.
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bitblt
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« Reply #25 on: June 26, 2007, 06:54:38 PM » |
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We talked about using Mozila minimo source code back in January 06 . . . http://www.scdev.info/forum/index.php?topic=2590.msg19366#msg19366The concept was thrown around before the Nintendo DS Browser even surfaced. IMO the Nintendo DS Browser is about the best you can expect running on DS. Opera DS is very well done other than being painfully slow sometimes. The slowness is unavoidable with DS only running at 66MHz.
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